Zwift virtual cycling comes to the iPhone and iPad
iOS version of cycling training videogame to launch in September
This article first appeared on BikeRadar
Zwift, the online training and gaming platform for cyclists, has announced it will release iPad and iPhone versions of its app, beginning with the imminent launch of an iOS Beta program.
'Zwifting' on iOS will open up the service to the millions of cyclists unable to ride Zwift because they don't currently own a dedicated Mac or PC.
Eric Min, Zwift CEO and founder commented: "We're committed to making Zwift more accessible, easier to set-up and stress-free to ride. Zwifting on iPad and iPhone achieves all of this without compromising on a quality experience for our users.
"Twelve months ago, Zwift was a product associated with high spec computers, ANT+ dongles, and permanent home set-ups with large screen TVs. Very soon, this same product will be available at the tap of a finger from the App Store, entirely portable and easy to connect via Bluetooth. This is great news for cyclists across the world who live in city apartments and shared homes, where space is a premium.”
Zwift's support of iOS is expected to receive a warm welcome from industry partners at Eurobike 2016. "There's no doubt about the Zwift Effect. Training in the home is becoming a year round trend and Zwift is a big part of that," said Tacx CEO, Koos Tacx. "A lot of attention at Eurobike will be focused on the innovations in the home trainer market and Zwift in iOS will continue to drive that growth."
Zwift's iOS Beta program will begin in September, with invites being sent to the Zwift community. Pricing on iOS will be equivalent to Mac and PC at £8/US$10 per month, offered as no-obligation monthly subscription. A full subscription launch is planned for winter 2016.
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