Zwift launches 'Zwift Play' controllers, adds system-wide steering

Zwift Play controllers mounted on a bike against a studio backdrop
(Image credit: Zwift)

Zwift as a company has demonstrated over the years that the brand knows how to smooth pain points in user interactions. In a continued effort towards that, today Zwift announces a new product called Zwift Play. The hardware is only part of the announcement though. 

At the heart of what Zwift is announcing is an acknowledgement that the interface has an issue. Right now, it's a hassle to interact with Zwift. You can use the companion app on a phone, you can reach over your bars for a keyboard, you can use the AppleTV remote, and some people have various wireless mouse and keyboard setups. None of the options are great though. 

Josh Ross

Josh hails from the Pacific Northwest of the United States but would prefer riding through the desert than the rain. He will happily talk for hours about the minutiae of cycling tech but also has an understanding that most people just want things to work. He is a road cyclist at heart and doesn't care much if those roads are paved, dirt, or digital. Although he rarely races, if you ask him to ride from sunrise to sunset the answer will be yes. Height: 5'9" Weight: 140 lb. Rides: Salsa Warbird, Cannondale CAAD9, Enve Melee, Look 795 Blade RS, Priority Continuum Onyx