Zwift updates eSports rules: What's changed and what does it mean for racers?

In game screenshot of a CCC rider climbing in Zwift past a recreation of Didi the devil
(Image credit: Zwift)

Less than two weeks ago, Zwift announced a major update to its Cycling eSports Ruleset with version 1.0.7. Most of the changes only apply to high-level racers, and so the majority of Zwifters won’t be affected. But if you’re reading this, there’s a good chance you’re in that upper echelon of eSports racers, so let’s dive into the details of the latest ruleset update. 

In summary, these are the significant changes to look out for in Zwift’s Cycling eSports Ruleset Version 1.0.7:

Zach is a freelance writer, the head of ZNehr Coaching, and an elite-level rider in road, track, and e-racing. He writes about everything cycling-related, from buyer's guides to product reviews and feature articles to power analyses. After earning a Bachelor’s Degree in Exercise Science at Marian University-Indianapolis, Zach discovered a passion for writing that soon turned into a full-fledged career. In between articles, Zach spends his time working with endurance athletes of all abilities and ages at ZNehr Coaching. After entering the sport at age 17, Zach went on to have a wonderful road racing career that included winning the 2017 Collegiate National Time Trial Championships and a 9th place finish at the 2019 US Pro National Time Trial Championships. Nowadays, Zach spends most of his ride time indoors with NeXT eSport.